|Init + 4||HD: 4||STR 0 (n/a)||DEX 15 (+2)||MIND 0 (n/a)||Small 5×5|
|ATTACKS:||x1 +4 blah blah blah|
|or + 4 crunch munch crunch|
|DEFENSE: 16||17||3||5||Half as fast as a man in daylight; twice as fast at night|
|DRAINING TOUCH||(any contact with “live” critter results in cold damage (1d4 COLD derived) & MIND damage (1 point if FORT Save fails); ghost-touch delivery vs. AC & natural AV adjustments|
|COWARDLY||(is fearful (and will flee) under the following circumstance(s): bright light, delivery of 15 + damage, or when reduced to 10 or fewer hp|
|GUST||(can generate a non-damaging, normal wind of chilling air as a normal action) x1 encounter, inside a 30 ft space for 1 rnd (will extinguish torches, candles, etc)|
|IMMUNITY||(immune to all mind control, continuous)|
|GHOSTLY||never ‘solid’, can ‘glide’ through solid objects|
|IMPERVIOUS||(cannot be hurt by COLD; physical attacks must be magical to have a chance of ‘hitting/damaging’ it’s GHOSTLY body (equivalent 20 % per +1.negates damages from physical attacks)|
|SNEAK||(Being quiet, hiding, etc) + ?, silent as, well, a ghost|
|TRACK||(smell & hearing senses of human on steroids) + ? pretty darn good|
Has no physical strength; cannot even push around a piece of paper – let alone shove a man about.
Carries no loot.