Player Movement

When you need to track time in the game (outside of fights), you can use turns (when you want to be punctual- rough approximations of 10 minute blocks of time), or encounters (which are abstract- as short lunch or as long as an entire evening dragging the lake). These are used to measure PC movement and lingering effects from powers.

CREEPING WALKING HUSTLING RUNNING
turn 100 ft 400 ft 3,500 ft 1 mile
hour 100 ft 100 ft 100 ft 100 ft
day X miles Y miles Z miles AA miles

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Player Movement

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