• Acid Arrow: Range 0 – 2. 2d4 damage for 1 round + 1 round per three levels. Gadgeteer 2nd rank gadget
  • Aid: Ally gains + 1 on attack rolls, Defense, and skill checks, 1d8 + level temporary HP (max + 10). Preacher 2nd rank prayer
  • Air Spirit: Subject treads on air for 1 turn per level. Shaman 4th rank spirit
  • Ancient Spirit: You may ask ancient spirit 1 yes – or – no question per level. Spirit may not know all answers. Shaman 5th rank spirit
  • Animal Spirit: You can communicate with animals for 1 minute per level. Shaman 1st rank spirit
  • Arise: One knocked out ally is immediately awakened. Preacher 1st rank prayer
  • Armor of God: Aura grants preacher + 2 Defense bonus for 1 minute per level. Preacher 1st rank prayer
  • Artificial Mind: Lets you ask one question and get cryptic but truthful answer. Gadgeteer 5th rank gadget
  • Atonement: Removes burden of misdeeds from subject. Preacher 5th rank prayer
  • Awaken Spirit: Animal or tree gains human intellect. Shaman 5th rank spirit


  • Bind: heal 2 HP by touch. Preacher Common
  • Bless: Allies gain + 1 on attack rolls and skill checks for 1 min. / level. Preacher 1st rank prayer
  • Blessed Lead: Three bullets gain + 1 on attack and damage. Lasts for 30 minutes or until discharged. Preacher 1st rank prayer


  • Calm Animal Spirit: Make one normal animal your friend for 1 hour per level. Shaman 2nd rank spirit
  • Charm Person: Makes one person a friend for 1 hour per level. Mentalist 1st rank trick
  • Clairvoyance: See through the eyes of another living creature for 1 turn per level. Mentalist 3rd rank trick
  • Cloudkill: Poison cloud kills creatures of level 3 or less; injures others. Lasts for 1 minute per level. Gadgeteer 5th rank gadget
  • Coagulate: slows the flow of blood from one wound by 50% by touch. Preacher Common
  • Commune: Deity answers one yes – or – no question per 2 levels. Preacher 5th rank prayer
  • Confusion: Subjects behave oddly for 1 round / level. Mentalist 4th rank trick
  • Create Food and Water: Feeds three humans (or one horse) per level. Preacher 3rd rank prayer


  • Dancing Lights: Creates lights for 1 minute. Mentalist common rank trick
  • Dead Spirit: Communicate with the dead. DC 10 + 1 per year dead. Dead may be hostile. Shaman 3rd rank spirit
  • Deep Slumber: Puts 10 total levels of creatures to sleep for 1 minute per level. Mentalist 3rd rank trick
  • Delay Poison: Stops poison in system from harming subject for 1 hour / level. Preacher 2nd rank prayer
  • Devolution: Subject’s MIND score drops to – 3 for 1 turn per level. Gadgeteer 5th rank gadget
  • Dimension Door: Teleports you short distance. Gadgeteer 4th rank gadget
  • Discern Lies: Reveals deliberate falsehoods for 1 round / level or until concentration ends. Preacher 5th rank prayer
  • Disguise Self: Appearance changes for 10 minutes / level. Mentalist 1st rank trick
  • Divine Favor: The preacher gains + 1 per three levels on attack and damage rolls for 1 minute. Preacher 1st rank prayer
  • Dominate Person: Controls subject telepathically for 1 day per level. Mentalist 5th rank trick


  • Energy Blast: Range 0 – 1. 1d4 + 1 damage; + 1 blast per two levels above 1st (max 5). Automatically hits; no attack roll. Gadgeteer 1st rank gadget
  • ESP: Detect surface thoughts of anyone you can see and concentrate on for 1 turn per level. Can change target. Mentalist 2nd rank trick


  • Fireball: Range 1 – 3. 1d6 damage per level, 20 foot radius. Must roll power attack versus each creature in area. Gadgeteer 3rd rank gadget
  • Flame Spirit: 1d6 damage + 1 per level, touch or thrown. Range 0 – 1. Shaman 1st rank spirit
  • Flame Strike: Smite foes with divine fire. 1d6 per level damage to a group of foes. Preacher 5th rank prayer
  • Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round per level. Gadgeteer can attack with ball each round. Gadgeteer 2nd rank gadget
  • Floating Disk: Creates 3 ft. diameter horizontal disk that holds 100 lb. per level. Lasts for 1 hour per level and follows the gadgeeter. Gadgeteer 1st rank gadget
  • Fly: Subject flies at running speed for 1 minute per level. Gadgeteer 3rd rank gadget
  • Force Field: Gives subject + 4 Defense bonus for 1 hour / level. Gadgeteer 1st rank gadget
  • Freedom of Movement: Subject moves normally despite impediments for 1 turn per level. Preacher 5th rank prayer
  • Freeze Ray: Range 0 – 3. Humanoid is frozen in place and cannot even speak for 1 turn per level. Gadgeteer 3rd rank gadget

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