They solve most disputes with bullets. They gain a + 2 bonus to Initiative and a +1 to Sneaky. They get a + 1 bonus to all damage rolls with either rifles or revolvers, or pistols. This damage bonus increases by + 1 at 3rd, 6th and 9th level also.

A gunslinger can hold a pistol in each hand and attack with both in the same combat round if they take a – 2 on each attack roll. Gunslingers use 1-handed melee weapons and any gun that’s still got a bullet left. A character’s got to have at least a 1 in DEX to be a Gunslinger.

Link to Gunslingers Advancement.

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