Mentalist

They employ magics of a bewildering nature. They gain + 2 bonus to Sneaky and + 1 to Charisma. A Mentalist’s tricks are of the enchanting, illusionary, and mind-affecting type. They can use 1-handed weapons and pistols. A character’s got to have a 1 or better in MIND to be a Mentalist.

Link to Mentalist Advancement.

Link to Mentalist Powers.

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Mentalist

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