Common Mentalist Tricks
All mentalists can perform these at will for 1 HP:
• Dancing Lights: Creates lights for 1 minute.
• Ghost Sound: Figment sounds for 1 round per level.
• Prestidigitation: Perform minor tricks.
1st Rank Tricks
• Charm Person: Makes one person a friend for 1 hour per level.
• Disguise Self: Appearance changes for 10 minutes/level.
• Hypnotism: Fascinates 2d4 total levels of creatures for 2d4 rounds.
• Silent Illusion: Creates minor illusion of your design while you concentrate.
• Sleep: Puts 4 total levels of people or creatures into deep slumber for 1 minute per level.
• Ventriloquism: Throws voice for 1 minute per level.
2nd Rank Tricks
• ESP: Detect surface thoughts of anyone you can see and concentrate on for 1 turn per level. Can change target.
• Hideous Laughter: Subject loses actions for 1 round per level.
• Hypnotic Pattern: Fascinates 2d4+level total levels of creatures for concentration plus 2 rounds.
• Minor Illusion: As Silent Image plus some sound.
• Mirror Image: Creates 1d4+1 ghostly decoys of you for 1 minute per level.
• Sixth Sense: Automatically sense danger and others’ ill will toward you for 1 turn per level. Only surprised on a 1.
3rd Rank Tricks
• Clairvoyance: See through the eyes of another living creature for 1 turn per level.
• Deep Slumber: Puts 10 total levels of creatures to sleep for 1 minute per level.
• Halt: Person is frozen in place and cannot even speak without your permission for 1 turn per level.
• Major Illusion: As minor image, plus sound, smell, and thermal effects.
• Suggestion: Compels subject to follow stated course of action for 1 hour per level or until completed.
4th Rank Tricks
• Confusion: Subjects behave oddly for 1 round/level.
• Great Charm: Make one person or creature believe it is your ally for 1 day/level.
• Invisible Killer: Dread spirit does 4d6 damage to subject.
• Mind Travel: See and hear another area up to 1 mile away per level for 1 turn per level.
• Rainbow Pattern: Lights fascinate all who see them for concentration plus 1 round per level.
5th Rank Tricks
• Dominate Person: Controls subject telepathically for 1 day per level.
• Persistent Illusion: As major illusion, but no concentration required; 1 minute/level.
• Seeming: Changes appearance of 1 person per 2 levels for 12 hours.
• Sending: Delivers short message anywhere, instantly.
• Weaken Mind: Subject’s MIND score drops to -4 for 1 day per level. At -4, humanoids cannot form sentences and talk with single-syllable words.
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